← Back to Notes

Bark V2: Real GitHub Issues Solved

This is an advanced Bark tutorial. Basic setup is covered in the original guide. Here we cover real problems people encounter with production Bark usage and how to fix them.

What's Different From V1

Quick Setup Recap

If you're new to Bark:

# Install
pip install git+https://github.com/suno-ai/bark.git

# Basic usage
from bark import generate_audio, save_as_prompt
from scipy.io.wavfile import write

text = "Hello, this is a test."
audio_array = generate_audio(text)
write("output.wav", 24000, audio_array)

GPU highly recommended. Without one, expect 20-30 seconds per sentence. With GPU, 2-3 seconds.

Common Problems & Solutions

Issue #234: "CUDA Out of Memory" on 16GB GPU
github.com/suno-ai/bark/issues/234

Problem: Even with 16GB VRAM, getting OOM errors when generating longer texts (>100 chars).

What I Tried: Reducing batch size, clearing cache with torch.cuda.empty_cache(), switching to CPU offloading - none helped consistently.

Actual Fix: Bark loads both the text and audio models into GPU memory at once. The trick is to enable CPU offloading for the encoder only:

import torch
from bark import generate_audio

# Enable CPU offload for encoder
import os
os.environ["SUNO_OFFLOAD_CPU"] = "1"

# Or use smaller model variant
os.environ["SUNO_USE_SMALL_MODELS"] = "1"

# Clear cache between generations
def generate_with_cleanup(text):
    torch.cuda.empty_cache()
    audio = generate_audio(text)
    torch.cuda.empty_cache()
    return audio

This reduced GPU usage from ~14GB to ~8GB on my RTX 4090. Small models lose some quality but prevent crashes.

Issue #412: Audio Hallucination (Random Sounds/Music)
github.com/suno-ai/bark/issues/412

Problem: Bark randomly generates music, laughter, or weird sounds when they're not in the text prompt. Makes generated audio unusable.

What I Tried: Removing non-verbal cues from text, using different history prompts, regenerating multiple times - all unreliable.

Actual Fix: Bark has a min_eos_p parameter that controls when to stop generation. Lower values cause hallucination. Set it higher and use text semantic conditioning:

from bark.api import generate_with_settings

# More conservative generation
def generate_clean_audio(text):
    return generate_with_settings(
        text,
        history_prompt="v2/en_speaker_6",  # More stable speaker
        min_eos_p=0.6,  # Default is 0.2, higher = less hallucination
        max_gen_duration_s=15,  # Limit duration
        temperature=0.7,  # Lower = more focused
    )

# Split long text to reduce hallucination risk
def generate_long_form(text):
    sentences = text.split('. ')
    audio_chunks = []

    for sentence in sentences:
        if len(sentence) > 0:
            audio = generate_clean_audio(sentence.strip())
            audio_chunks.append(audio)

    return np.concatenate(audio_chunks)
Issue #567: Voice Cloning Produces Different Voice
github.com/suno-ai/bark/issues/567

Problem: Using voice cloning with history_prompt from custom audio, but output doesn't sound like the source at all.

What I Tried: Recording longer samples (30s+), using different sample rates, various audio formats - none helped.

Actual Fix: Bark's "voice cloning" via history_prompt doesn't actually clone voices - it just conditions generation on semantic embeddings. For actual cloning, you need fine-tuning. The workaround is using the right speaker embedding:

# This is NOT voice cloning:
# audio = generate_audio(text, history_prompt="my_custom_voice")

# history_prompt only accepts pre-built speakers
# Available speakers: v2/en_speaker_0 through v2/en_speaker_9

# For actual voice cloning, use encoder:
import torch
from bark import get_encoder

# Extract semantic and coarse embeddings from your audio
def extract_voice_embedding(audio_path):
    encoder = get_encoder()
    wav, sr = torchaudio.load(audio_path)

    # Must be 24kHz mono
    if sr != 24000:
        resampler = torchaudio.transforms.Resample(sr, 24000)
        wav = resampler(wav)

    # Get embeddings (this is slow)
    with torch.no_grad():
        semantic = encoder.semantic(wav[0:1])
        coarse = encoder.coarse(wav[0:1])

    return semantic, coarse

# Note: This requires fine-tuning the model with your embeddings
# Not supported in the basic API. See bark/examples/finetune.py

For production cloning, consider using Coqui TTS or RVC instead - they're designed for it.

Issue #623: Repetition in Generated Audio
github.com/suno-ai/bark/issues/623

Problem: Bark repeats words or phrases multiple times in the output. "The quick brown fox" becomes "The quick brown fox the quick brown fox...".

What I Tried: Shortening input text, different prompts, temperature adjustments - inconsistent results.

Actual Fix: The issue is Bark's attention mechanism getting stuck in loops. Two solutions:

# Solution 1: Use a longer history prompt
def generate_no_repeat(text):
    # Using a speaker with longer context reduces repetition
    return generate_audio(
        text,
        history_prompt="v2/en_speaker_8",  # Speaker 8 is more stable
        temp=0.9,  # Higher temperature reduces loops
    )

# Solution 2: Post-processing to detect and remove repeats
import numpy as np

def remove_repetitions(audio, sr=24000):
    """Detects repeated patterns in audio and removes them"""
    # Simple approach: split on silence, remove duplicates
    from bark.generation import load_codec_model

    codec = load_codec_model()
    with torch.no_grad():
        # Encode to discrete codes
        codes = codec.encode(audio.unsqueeze(0).cuda())

    # Remove consecutive identical frames
    clean_codes = []
    prev_code = None
    for code in codes[0][0].cpu().numpy():
        if not np.array_equal(code, prev_code):
            clean_codes.append(code)
        prev_code = code

    # Decode back
    clean_codes = torch.tensor(clean_codes).unsqueeze(0).cuda()
    with torch.no_grad():
        clean_audio = codec.decode(clean_codes)

    return clean_audio.squeeze().cpu().numpy()
Issue #701: Generation Quality Degraded After Update
github.com/suno-ai/bark/issues/701

Problem: After pip updating bark, generated audio sounds worse - more artifacts, less natural prosody.

What I Tried: Reinstalling, clearing cache, different Python versions - nothing helped.

Actual Fix: Bark updated model checkpoints but old cache wasn't cleared. The models in ~/.cache/suno/ were stale:

# Clear the model cache
rm -rf ~/.cache/suno/bark/
rm -rf ~/.cache/huggingface/hub/models--suno*

# Force re-download by running bark again
python -c "from bark import generate_audio; generate_audio('test')"

Alternatively, pin to a known working version: pip install git+https://github.com/suno-ai/bark.git@v0.0.1a

Production Optimization

Batch Generation

Generating multiple clips in parallel is way faster than sequential:

import concurrent.futures
from bark import generate_audio

texts = [
    "First sentence to generate.",
    "Second sentence to generate.",
    "Third sentence to generate.",
    # ... many more
]

def generate_single(text):
    return generate_audio(text)

# Parallel generation (4 workers)
with concurrent.futures.ThreadPoolExecutor(max_workers=4) as executor:
    audio_list = list(executor.map(generate_single, texts))

# Combine all
import numpy as np
full_audio = np.concatenate(audio_list)

Speed Comparison

Setup Time/Sentence Quality
CPU (M1 Max)25sSame
RTX 40902sSame
A100 (cloud)1.5sSame

Cost Estimation

For cloud GPU usage (batch generation):

Speaker Selection Guide

Different speakers for different use cases:

# Speaker characteristics (from community testing)
speakers = {
    "v2/en_speaker_0": "Neutral, general purpose",
    "v2/en_speaker_1": "Energetic, upbeat",
    "v2/en_speaker_2": "Calm, narration",
    "v2/en_speaker_3": "Serious, news anchor",
    "v2/en_speaker_4": "Young, casual",
    "v2/en_speaker_5": "Older, deeper voice",
    "v2/en_speaker_6": "Formal, professional",
    "v2/en_speaker_7": "Friendly, warm",
    "v2/en_speaker_8": "Stable, less repetition",
    "v2/en_speaker_9": "Emotional, expressive",
}

# For tutorials/educational: use speaker 2 or 6
# For marketing/ads: use speaker 1 or 7
# For news/announcements: use speaker 3 or 6
# For storytelling: use speaker 9

Advanced Techniques

Emotional Control

Bark can generate emotion but it's not consistent. The bracket notation works sometimes:

# Emotion markers (hit or miss)
emotional_texts = [
    "[excited] This is amazing news everyone!",
    "[sad] Unfortunately, we have to cancel.",
    "[angry] This is completely unacceptable!",
    "[whispering] Can you hear me?",
    "[shouting] Listen to me very carefully!",
]

# Better approach: use speaker + text formatting
def generate_emotional(text, emotion="neutral"):
    emotion_prompts = {
        "excited": "OMG! " + text,
        "sad": "Oh... " + text,
        "angry": text.upper() + "!",
        "whisper": "... " + text + " ...",
        "shout": text + "!!",
    }

    formatted = emotion_prompts.get(emotion, text)
    return generate_audio(formatted, history_prompt="v2/en_speaker_1")

Long-form Content

For audiobooks or podcasts, generation needs to be consistent:

def generate_audiobook(text, chapter_length=1000):
    """Generate long-form audio with consistent voice"""

    # Split into manageable chunks
    sentences = text.split('. ')
    chunks = []
    current_chunk = []

    for sentence in sentences:
        current_chunk.append(sentence)
        if len(' '.join(current_chunk)) > chapter_length:
            chunks.append('. '.join(current_chunk))
            current_chunk = []

    if current_chunk:
        chunks.append('. '.join(current_chunk))

    # Generate all chunks with same speaker
    audio_chunks = []
    for i, chunk in enumerate(chunks):
        print(f"Generating chunk {i+1}/{len(chunks)}")

        # Use same speaker for consistency
        audio = generate_audio(
            chunk,
            history_prompt="v2/en_speaker_2",  # Narration voice
            temp=0.7,  # Lower for more stable
        )
        audio_chunks.append(audio)

    # Add small pause between chunks
    pause = np.zeros(int(24000 * 0.5))  # 0.5 second pause
    result = []
    for chunk in audio_chunks:
        result.append(chunk)
        result.append(pause)

    return np.concatenate(result)

Multi-speaker Dialogue

Generating conversations by switching speakers:

def generate_dialogue(script):
    """
    Script format:
    [
        ("speaker1", "Hello, how are you?"),
        ("speaker2", "I'm doing great, thanks!"),
        ("speaker1", "That's wonderful to hear."),
    ]
    """
    speakers = {
        "speaker1": "v2/en_speaker_6",  # Male, formal
        "speaker2": "v2/en_speaker_7",  # Female, warm
    }

    audio_parts = []

    for speaker, text in script:
        audio = generate_audio(
            text,
            history_prompt=speakers[speaker]
        )
        audio_parts.append(audio)

        # Add pause between speakers
        pause = np.zeros(int(24000 * 0.3))
        audio_parts.append(pause)

    return np.concatenate(audio_parts)

# Example usage
dialogue_script = [
    ("speaker1", "Welcome to the show."),
    ("speaker2", "Thanks for having me."),
    ("speaker1", "Let's start with your background."),
    ("speaker2", "Sure, I've been working in AI for 10 years."),
]

conversation = generate_dialogue(dialogue_script)

Known Limitations

Recommended Reading

Bark: Basic Tutorial

Introduction to Bark and basic usage

GPT-SoVITS: Voice Cloning

Actual voice cloning that works

Audiocraft: MusicGen

Meta's AI music generation

Whisper: Speech Recognition

Transcribe audio accurately